Welcome!

Jake Kaufman is a composer and sound designer in Los Angeles, with a truly heartfelt connection to game music. His versatility, charismatic style, and devoted following make him an essential part of any development team — large or small, epic or fluffy — who want to stand out from the crowd.

Click the navigation dots below for a quick overview, or feel free to explore.

Experience

As a freelancer and an in-house studio employee, Jake has held positions ranging from sound designer to audio director, and worked on over 50 games in his 10 year career. All this before age 30!

Meet Jake

Dynamic Music

Jake’s overall sound is generally “big”, with many layers of intricate harmonies. Continuing the traditions of his own favorite composers, even his underscore is filled with detail. For Red Faction Guerrilla (pictured), he joined forces with a team of composers to write 3 hours of huge and contrasting music, which changes in intensity as the player explores the barren landscape and gets into trouble.

The Composer with a Thousand Voices

Big band, Gypsy Jazz, Surf Rock, 50s Sci-fi, Disco, Bhangra, Mambo, Zydeco, Southern Hip Hop – Jake is able to take the integral harmonies and rhythms of a particular style of music and write strictly within them, or even combine them (often in hilarious or mind-bending ways!)

Sound Reasoning

Jake loves creating sound effects, designing atmospheric audio, and field recording new sounds, from footsteps to airplanes. Jake has created thousands of sound effects over the years, from alien blasters to cat warriors, from scripted noises on a Game Boy to cinematic foley for AAA titles.

Not just a rock star

Jake is himself a hobbyist game programmer, 3D animator, level designer, and visual effects enthusiast. This gives him the unusual ability to communicate with programmers and artists as easily as with other audio people.

For example, click the image to see a video he created to promote his recent soundtrack to IGN’s DS
Game of the Year, Shantae: Risky’s Revenge.

All true warriors

Anyone in the game industry knows that the best-planned project is still a minefield of stress. Jake’s professionalism is tempered by humor, a deep respect for Murphy’s Law, and above all, empathy for fellow developers.

When inspiration strikes and time allows, Jake will stay up way past his bedtime, making great stuff for your dev team to enjoy. Click the image to see an example.

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