This is an incomplete sampling of some of the early games I did audio for. I haven’t yet gotten permission to post anything from the newer games I’ve done (DS, mobile phone, Wii and so forth). If nothing else, it shows where I was in 2002-2005 as my career started to kick in, before I was a full-time freelancer.
Haha, it’s fun to sit there and adlib r’n’b gospelizations over this one. Yaaayyyeaayahh
You’ve finished the game, here’s a summary of all the damage you’ve inflicted.. (points tallying sound)
A hybrid cover of ‘oldtime2.mid’ and ‘flipper.mid’, two of my old gmidi songs, for a vaudeville comedy feel
As bluegrass as I can get with 2 freaking channels of pcm… I actually used real riffs from my dad’s banjo style.
The title music has the ‘rugrats theme’ in it, but this is the better interpretation, played after a game ends.
The final race in the industrial/post-industrial area. The other songs in this chapter sound more gritty industrial, but this one has the best groove.
Hard rock! If you are insane and knew me back in the mod days, you might recognize the hook in this one as the chorus from my old it mod, “fall into the sky”.
The grand title and credits sequence, in which the characters are introduced and the story is hinted at through a montage of scenes, the evil wizard grinning amidst lightning strikes, scythe yelling as he dives for a crystal, and the hero holding his sword as the camera zooms out to show him in a live [...]
The introduction of the game finds our young prince shrugging off his studies to explore the castle grounds and cause mischief. He feels uneasy about something but can’t quite identify it. At dusk he returns to the castle and gets ready for bed.
Skyview city, situated on top of a mountain with a clear view for many miles in all directions, seems to be at the top of the world, but one of the evil wizard’s henchmen attacks the party and tries to bring the city crashing down!
The hero, through a mystical out-of-body experience, is shown his true powers and destiny, and begins to wake up to the true timelesSness of the world! All is revealed, and the quest truly starts.
Scythe, the rebellious teenage mystic who was killed during forgotten-tides-1, comes back to life to join the hero’s party and guide him toward defeating the evil wizard!
Sunrise in the royal court — but something is not right! As the king enters the courtyard, the evil wizard attacks!! The young prince can barely escape capture, but he manages to rush out of the castle just in time
I said a hip, a hop, a hip it to the hippity hip hip hop, and you don’t stop, a rollerblading
Actually the first thing I wrote on the gba for an actual game, the tracker was still sort of in beta, so the gbc chip sounds aren’t very refined.”
Oy, beckham, you’ve lost the big game, roit, and now the eye-talians are gloating at us, you bloody wankah.
From what I was told, tinkerbot is ‘not all there’ – so I gave him/it a quirky upbeat battle song, and later on in the song, there are cute little off-tempo interruptions that they later made me remove to save size. I put up this version instead because frankly it’s not the same without them.
I was listening to cypress hill (yes!!1) right before I started this, and it gave me this great idea to take ‘insane in the membrane’ and combine it with melodies in arabic scales. Having the chance to write stuff like this is what makes game music fun.
You found an important item!! This is akin to the same type of sting in metroid, and you should be able to notice the massive influence. Hip tanaka, you are god.
Your standard game opener, intro and title screen, exposition, ranges from funky to dramatic.
All good things must come to an end, especially if they’re really bad things. Time to lay the smack down on risky boots. So I thought I’d give her a fitting metal battle theme. Hear the grungy guitars? No? You suck.
Oooooh. She’s bad. She’s dirty. She’s evil. She’s hardcore. She’s … Mhhmmm so cute. It’s one thing to drool over little cartoon sprites. It’s another to write their theme songs. Mnggggghhmmff.
Sort of laid back ambient / electronic / melodic. It’s hard to classify these. This one is in the oasis town in the middle of the desert. I think.
Big beat. Inspired almost entirely by the chemical brothers. I mean, listen to the beat. It’s almost a direct rip from one of their tunes on ‘dig your own hole.’ the risky boots theme is in this one!
Sort of upbeat mountain-travel music, the bridge part (at :51) has one of the chord progressions I’m proudest of, simple but effective.
Probably my favorite tune of all. Drum’n’bass and then sort of technoish later on. The closest comparison I can draw for this tune (and the surrounding scenario whereby all the creatures become evil and more dangerous) is nighttime in castlevania 2.
Here’s the other of the two tunes I did for the first demo – and it’s the one that showed up on all the ign videos and promotional material, so I’m kind of sick of it. Nevertheless, it is the game’s ‘
I am reluctant to call it a harem… But …. Well, anyway, here is the music that you hear when you go in and are greeted by the totally cute dancers as you get ready to play the dancing game.
One of the short mini-games – of course, inspired by Chris Hampton (beek), one of my most respected colleagues.
The end credits! Triumph! Sort of a dramatic rock tune. “/content/jake_kaufman_-_shantae_-_dance_beats.mp3
Housey looped track that plays when you have a dialogue with someone while walking around.
Disco-house style theme for the town of the undead. Who says people have to stop dancing when they die?
Mysterious labyrinth tune that gets pretty hard, while you’re in the ‘underworld.’ if you concentrate hard you can hear how I was influenced by listening to the rock station on the radio, after the 30 second mark.
Short piece that loops while you’re going through underground passages – drip drip drip…. Bwoop bwoop bwoop.
I was listening to the fugees about the time I wrote this. Sort of chilled out hip hop ballad laaaa!
One of my favorite pieces in the game – this is an upbeat arabic hip hop tune with wild leads.
Power dance, this was one of the first two tracks I did for the game, and I think a lot more work went into them than anything else.
You’re in the room saving a captured genie, which I think is one of the objectives of the game.
All of these, by the way, are direct arrangementss of the psx version’s soundtrack, which I did not do. So blame him if you don’t like the melodies.