Game Soundtracks

This is an incomplete sampling of some of the early games I did audio for. I haven’t yet gotten permission to post anything from the newer games I’ve done (DS, mobile phone, Wii and so forth). If nothing else, it shows where I was in 2002-2005 as my career started to kick in, before I was a full-time freelancer.


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Ending Credits
(Godzilla: Domination (GBA) - Aug 2002)

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Can you hear the konami influence coursing through my veins?

Battle Match-Up / Intro
(Godzilla: Domination (GBA) - Aug 2002)

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Being able to write ‘stings’ like this is the best thing in the world.

Godzilla – Battle Results Screen
(Godzilla: Domination (GBA) - Aug 2002)

1 Comment »

Haha, it’s fun to sit there and adlib r’n’b gospelizations over this one. Yaaayyyeaayahh

Tokyo (Godzilla) Stage
(Godzilla: Domination (GBA) - Aug 2002)

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Oh no! There! Goes! To-kyohh, go gooo godzilla!

Rodan Stage
(Godzilla: Domination (GBA) - Aug 2002)

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A giant prehistoric flying monster thing.

News Room
(Godzilla: Domination (GBA) - Aug 2002)

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This just in! Gojira destroy city! Monster in street!

Mecha-Godzilla
(Godzilla: Domination (GBA) - Aug 2002)

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Oh no! A robot godzilla!

Ghidora’s Stage
(Godzilla: Domination (GBA) - Aug 2002)

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You fight ghidora, the giant three-headed dragon thing! Fast and energetic!

Final Results
(Godzilla: Domination (GBA) - Aug 2002)

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You’ve finished the game, here’s a summary of all the damage you’ve inflicted.. (points tallying sound)

Toy-Town
(Micro Machines (GBA) - Jul 2002)

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A spooky nether-world where toys rule. The theremin took a while to get right.

This Old House
(Micro Machines (GBA) - Jul 2002)

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A hybrid cover of ‘oldtime2.mid’ and ‘flipper.mid’, two of my old gmidi songs, for a vaudeville comedy feel

Hoedown
(Micro Machines (GBA) - Jul 2002)

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As bluegrass as I can get with 2 freaking channels of pcm… I actually used real riffs from my dad’s banjo style.

Crime Scene
(Micro Machines (GBA) - Jul 2002)

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70s porn shaft funk.

Beach Fun
(Micro Machines (GBA) - Jul 2002)

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Definitely the best and only surf-music I’ve ever written on the gba. Yyyyep.

Select your Game
(Rugrats: Gotta Go Party (GBA) - Jun 2002)

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More surfy-sounding music for picking your game mode

Game Results
(Rugrats: Gotta Go Party (GBA) - Jun 2002)

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The title music has the ‘rugrats theme’ in it, but this is the better interpretation, played after a game ends.

BGM 5
(Rugrats: Gotta Go Party (GBA) - Jun 2002)

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The rugrats rock out! Tenor sax line courtesy of insomnia

BGM 4
(Rugrats: Gotta Go Party (GBA) - Jun 2002)

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A faster take on the feel in bgm 1, for a more active mini-game

BGM 3
(Rugrats: Gotta Go Party (GBA) - Jun 2002)

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Remember that low synth ‘dahh’ voice from the rugrats cartoon? Yes

BGM 2
(Rugrats: Gotta Go Party (GBA) - Jun 2002)

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Upbeat, inspired by the between-level minigame in bonk’s revenge

BGM 1
(Rugrats: Gotta Go Party (GBA) - Jun 2002)

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Straight cartoony 2/4 mini-game music

Prehistoric 1
(Karnaaj Rally (GBA) - Apr 2002)

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The first race in the prehistoric area.

Industrial 3
(Karnaaj Rally (GBA) - Apr 2002)

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The final race in the industrial/post-industrial area. The other songs in this chapter sound more gritty industrial, but this one has the best groove.

Future 2
(Karnaaj Rally (GBA) - Apr 2002)

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A housey tune for the future-themed track, the second race in the future series

Soccer Table
(Unsorted Handheld Tracks - Mar 2002)

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Hard rock! If you are insane and knew me back in the mod days, you might recognize the hook in this one as the chorus from my old it mod, “fall into the sky”.

Story Scroll
(The Scorpion King - Sword of Osiris (GBA) - Jan 2002)

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Introducing the storyline, and the rock, the one who must save us all!

Password Entry
(The Scorpion King - Sword of Osiris (GBA) - Jan 2002)

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Took advantage of the audio’s grittiness here for textural stuff

Mountain Area
(The Scorpion King - Sword of Osiris (GBA) - Jan 2002)

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Open and airy, with a cool gb beat coming in halfway

End Credits
(The Scorpion King - Sword of Osiris (GBA) - Jan 2002)

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Epic and dramatic, you’ve beaten the game!

The grand title and credits sequence, in which the characters are introduced and the story is hinted at through a montage of scenes, the evil wizard grinning amidst lightning strikes, scythe yelling as he dives for a crystal, and the hero holding his sword as the camera zooms out to show him in a live [...]

The introduction of the game finds our young prince shrugging off his studies to explore the castle grounds and cause mischief. He feels uneasy about something but can’t quite identify it. At dusk he returns to the castle and gets ready for bed.

Skyview city, situated on top of a mountain with a clear view for many miles in all directions, seems to be at the top of the world, but one of the evil wizard’s henchmen attacks the party and tries to bring the city crashing down!

The hero, through a mystical out-of-body experience, is shown his true powers and destiny, and begins to wake up to the true timelesSness of the world! All is revealed, and the quest truly starts.

Scythe, the rebellious teenage mystic who was killed during forgotten-tides-1, comes back to life to join the hero’s party and guide him toward defeating the evil wizard!

Sunrise in the royal court — but something is not right! As the king enters the courtyard, the evil wizard attacks!! The young prince can barely escape capture, but he manages to rush out of the castle just in time

X-Blade Lose Match
(X-Blade Inline Skater (GBA) - Nov 2001)

1 Comment »

I said a hip, a hop, a hip it to the hippity hip hip hop, and you don’t stop, a rollerblading

X-Blade In-Game 3
(X-Blade Inline Skater (GBA) - Nov 2001)

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You can totally feel the radical vibe here

X-Blade In-Game 2
(X-Blade Inline Skater (GBA) - Nov 2001)

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Probably the most drax-like thing I’ve ever written

X-Blade In-Game 1
(X-Blade Inline Skater (GBA) - Nov 2001)

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Skating along, having fun!

Title
(David Beckham Soccer (GBA) - Aug 2001)

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Actually the first thing I wrote on the gba for an actual game, the tracker was still sort of in beta, so the gbc chip sounds aren’t very refined.”

Menu Music
(David Beckham Soccer (GBA) - Aug 2001)

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Gear up for the big game!

Lose Season
(David Beckham Soccer (GBA) - Aug 2001)

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Oy, beckham, you’ve lost the big game, roit, and now the eye-talians are gloating at us, you bloody wankah.

Night Travel
(Shantae (GBC) - Aug 2001)

1 Comment »

Probably my favorite tune of all. Drum’n’bass and then sort of technoish later on. The closest comparison I can draw for this tune (and the surrounding scenario whereby all the creatures become evil and more dangerous) is nighttime in castlevania 2.

File Menu
(Shantae (GBC) - Aug 2001)

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Selecting savestates and the like. More house-ish stuff.

See above! These are just here for completeness.

Day Travel 2
(Shantae (GBC) - Aug 2001)

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Sort of upbeat mountain-travel music, the bridge part (at :51) has one of the chord progressions I’m proudest of, simple but effective.

Zombie Town
(Shantae (GBC) - Aug 2001)

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Disco-house style theme for the town of the undead. Who says people have to stop dancing when they die?

Mini-Game
(Shantae (GBC) - Aug 2001)

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One of the short mini-games – of course, inspired by Chris Hampton (beek), one of my most respected colleagues.

Day Travel
(Shantae (GBC) - Aug 2001)

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Here’s the other of the two tunes I did for the first demo – and it’s the one that showed up on all the ign videos and promotional material, so I’m kind of sick of it. Nevertheless, it is the game’s ‘

Water Town
(Shantae (GBC) - Aug 2001)

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I was listening to the fugees about the time I wrote this. Sort of chilled out hip hop ballad laaaa!

Labyrinths 2
(Shantae (GBC) - Aug 2001)

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More dramatic labyrinth tune. This is about the closest approximation to ‘

Dance Room
(Shantae (GBC) - Aug 2001)

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I am reluctant to call it a harem… But …. Well, anyway, here is the music that you hear when you go in and are greeted by the totally cute dancers as you get ready to play the dancing game.

Underground
(Shantae (GBC) - Aug 2001)

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More underground exploration, just needed a short loop.

Labyrinths
(Shantae (GBC) - Aug 2001)

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Mysterious labyrinth tune that gets pretty hard, while you’re in the ‘underworld.’ if you concentrate hard you can hear how I was influenced by listening to the rock station on the radio, after the 30 second mark.

Credits
(Shantae (GBC) - Aug 2001)

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The end credits! Triumph! Sort of a dramatic rock tune. “/content/jake_kaufman_-_shantae_-_dance_beats.mp3

Tinkerbot Boss
(Shantae (GBC) - Aug 2001)

1 Comment »

From what I was told, tinkerbot is ‘not all there’ – so I gave him/it a quirky upbeat battle song, and later on in the song, there are cute little off-tempo interruptions that they later made me remove to save size. I put up this version instead because frankly it’s not the same without them.

Harbor Town
(Shantae (GBC) - Aug 2001)

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One of my favorite pieces in the game – this is an upbeat arabic hip hop tune with wild leads.

Conversation
(Shantae (GBC) - Aug 2001)

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Housey looped track that plays when you have a dialogue with someone while walking around.

Shop
(Shantae (GBC) - Aug 2001)

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Attention k-mart shoppers! Magic potions, blue light special! Aisle four!

Trapped Genie
(Shantae (GBC) - Aug 2001)

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You’re in the room saving a captured genie, which I think is one of the objectives of the game.

Caverns
(Shantae (GBC) - Aug 2001)

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Short piece that loops while you’re going through underground passages – drip drip drip…. Bwoop bwoop bwoop.

Risky Boots Battle
(Shantae (GBC) - Aug 2001)

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All good things must come to an end, especially if they’re really bad things. Time to lay the smack down on risky boots. So I thought I’d give her a fitting metal battle theme. Hear the grungy guitars? No? You suck.

Game Over
(Shantae (GBC) - Aug 2001)

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It is a sad thing your adventures have ended here. :(

Burning Town
(Shantae (GBC) - Aug 2001)

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Power dance, this was one of the first two tracks I did for the game, and I think a lot more work went into them than anything else.

Risky Boots
(Shantae (GBC) - Aug 2001)

1 Comment »

Oooooh. She’s bad. She’s dirty. She’s evil. She’s hardcore. She’s … Mhhmmm so cute. It’s one thing to drool over little cartoon sprites. It’s another to write their theme songs. Mnggggghhmmff.

Found Item
(Shantae (GBC) - Aug 2001)

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You found an important item!! This is akin to the same type of sting in metroid, and you should be able to notice the massive influence. Hip tanaka, you are god.

Boss
(Shantae (GBC) - Aug 2001)

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Your standard boss music, sort of frantic progmetal meets upbeat pop.

Oasis
(Shantae (GBC) - Aug 2001)

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Sort of laid back ambient / electronic / melodic. It’s hard to classify these. This one is in the oasis town in the middle of the desert. I think.

Flashback
(Shantae (GBC) - Aug 2001)

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Shantae has a dream-like flashback, slowish lullabye-like melody.

Bandit Town
(Shantae (GBC) - Aug 2001)

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I was listening to cypress hill (yes!!1) right before I started this, and it gave me this great idea to take ‘insane in the membrane’ and combine it with melodies in arabic scales. Having the chance to write stuff like this is what makes game music fun.

Night Travel 2
(Shantae (GBC) - Aug 2001)

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Big beat. Inspired almost entirely by the chemical brothers. I mean, listen to the beat. It’s almost a direct rip from one of their tunes on ‘dig your own hole.’ the risky boots theme is in this one!

Finished Puzzle
(Shantae (GBC) - Aug 2001)

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Very short sting to let you know that you’ve successfully solved a puzzle.

Title
(Shantae (GBC) - Aug 2001)

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Your standard game opener, intro and title screen, exposition, ranges from funky to dramatic.

Project Bid 01- Song 2
(Unsorted Handheld Tracks - May 2001)

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Yet another bid :)))))00

Project Bid 01 – Song 1
(Unsorted Handheld Tracks - May 2001)

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Yet another bid :)

Heli Forest
(Unsorted Handheld Tracks - Mar 2001)

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A choplifter-ish thing I wrote with musyx

Racing Game Bid – Title
(Unsorted Handheld Tracks - Mar 2001)

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Another project bid. Got this one.

Atlantis – Navigation Hub
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Navigating between stages

Atlantis – Ulysses Start
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Start the game!

Atlantis – External Roaming
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Dramatic, walking around

Atlantis – Uly’s Theme
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Main character?

Atlantis – Leviathan
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Fight the giant sea boss!

Atlantis – Swimming Loop
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Swimming around, I’d assume

Atlantis – Treachery
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Kill the double-crosser!

Atlantis – Ice Trial
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Stereotypical ‘ice’ stage

Atlantis – Save Kida
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Presumably, you must save someone!

Atlantis – Title Theme
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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All of these, by the way, are direct arrangementss of the psx version’s soundtrack, which I did not do. So blame him if you don’t like the melodies.

Atlantis – The Mansion
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Walking inside the mansion

Atlantis – Internal Roaming
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Walking around

Atlantis – Fire Trial
(Atlantis - The Lost Empire (GBA) - Feb 2001)

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Stereotypical ‘lava’ stage

Shooter Demo – Stage 2
(Unsorted Handheld Tracks - Feb 2001)

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First attempt at using musyx. Uggghhhh.

Shooter Demo – Stage 1
(Unsorted Handheld Tracks - Feb 2001)

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First attempt at using musyx. Ugh.

Wolf 3D Bid – Menu Theme
(Unsorted Handheld Tracks - Jun 2000)

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Bobby prince: easy to cover

Wolf 3D Bid – Get Them!
(Unsorted Handheld Tracks - Jun 2000)

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Bids, bids, bids

M&Ms Minis Madness – Underwater Theme
(M&Ms Minis Madness (GBC) - Jun 2000)

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Cut from the game :(

M&Ms Minis Madness – Title
(M&Ms Minis Madness (GBC) - Jun 2000)

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Title!

M&Ms Minis Madness – Stage 4
(M&Ms Minis Madness (GBC) - Jun 2000)

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Stage four!

M&Ms Minis Madness – Stage 3
(M&Ms Minis Madness (GBC) - Jun 2000)

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Stage three!

M&Ms Minis Madness – Stage 2
(M&Ms Minis Madness (GBC) - Jun 2000)

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Stage two!

M&Ms Minis Madness – Stage 1
(M&Ms Minis Madness (GBC) - Jun 2000)

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Stage one!