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	<title>Big Lion Music &#187; FX 2.0</title>
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	<link>http://www.biglionmusic.com</link>
	<description>The various projects of Jake "virt" Kaufman</description>
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		<title>FX 2.0 &#8211; Blast Off Bonus Beats</title>
		<link>http://www.biglionmusic.com/music/chiptunes/fx/fx2/blast-off-bonus-beats</link>
		<comments>http://www.biglionmusic.com/music/chiptunes/fx/fx2/blast-off-bonus-beats#comments</comments>
		<pubDate>Mon, 26 Aug 2002 08:00:00 +0000</pubDate>
		<dc:creator>virt</dc:creator>
				<category><![CDATA[FX 2.0]]></category>

		<guid isPermaLink="false">http://www.biglionmusic.com/?p=587</guid>
		<description><![CDATA[This is a full on arrangements/remix of blast off, done with my synths and stuff just for this occasion! Grab this if you like blast off!
]]></description>
			<content:encoded><![CDATA[<p>This is a full on arrangements/remix of blast off, done with my synths and stuff just for this occasion! Grab this if you like blast off!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>FX 2.0 &#8211; Blast Off</title>
		<link>http://www.biglionmusic.com/music/chiptunes/fx/fx2/blast-off</link>
		<comments>http://www.biglionmusic.com/music/chiptunes/fx/fx2/blast-off#comments</comments>
		<pubDate>Mon, 26 Aug 2002 08:00:00 +0000</pubDate>
		<dc:creator>virt</dc:creator>
				<category><![CDATA[FX 2.0]]></category>

		<guid isPermaLink="false">http://www.biglionmusic.com/?p=586</guid>
		<description><![CDATA[(gyruss) in the real game, an absolutely brilliant &#8220;konamization&#8221; of bach&#8217;s toccata and fugue in dmin plays. This is what I would do instead.
]]></description>
			<content:encoded><![CDATA[<p>(gyruss) in the real game, an absolutely brilliant &#8220;konamization&#8221; of bach&#8217;s toccata and fugue in dmin plays. This is what I would do instead.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>FX 2.0 &#8211; Bogey at your Six</title>
		<link>http://www.biglionmusic.com/music/chiptunes/fx/fx2/bogey-at-your-six</link>
		<comments>http://www.biglionmusic.com/music/chiptunes/fx/fx2/bogey-at-your-six#comments</comments>
		<pubDate>Mon, 26 Aug 2002 08:00:00 +0000</pubDate>
		<dc:creator>virt</dc:creator>
				<category><![CDATA[FX 2.0]]></category>

		<guid isPermaLink="false">http://www.biglionmusic.com/?p=585</guid>
		<description><![CDATA[(top gun) a much more aggressive and frantic tune than the original, with guitar solos, and the original dpcm jet hum in the background.
]]></description>
			<content:encoded><![CDATA[<p>(top gun) a much more aggressive and frantic tune than the original, with guitar solos, and the original dpcm jet hum in the background.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>FX 2.0 &#8211; Vile Red Falcon</title>
		<link>http://www.biglionmusic.com/music/chiptunes/fx/fx2/vile-red-falcon</link>
		<comments>http://www.biglionmusic.com/music/chiptunes/fx/fx2/vile-red-falcon#comments</comments>
		<pubDate>Mon, 26 Aug 2002 08:00:00 +0000</pubDate>
		<dc:creator>virt</dc:creator>
				<category><![CDATA[FX 2.0]]></category>

		<guid isPermaLink="false">http://www.biglionmusic.com/?p=584</guid>
		<description><![CDATA[(contra) this is the most sparse of all the songs, but contra is one of the sparsest konami soundtracks, too. I did some weird rhythmic stuff here.
]]></description>
			<content:encoded><![CDATA[<p>(contra) this is the most sparse of all the songs, but contra is one of the sparsest konami soundtracks, too. I did some weird rhythmic stuff here.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>FX 2.0 &#8211; MP3s Zipped</title>
		<link>http://www.biglionmusic.com/music/chiptunes/fx/fx2/fx-20-mp3s</link>
		<comments>http://www.biglionmusic.com/music/chiptunes/fx/fx2/fx-20-mp3s#comments</comments>
		<pubDate>Mon, 26 Aug 2002 08:00:00 +0000</pubDate>
		<dc:creator>virt</dc:creator>
				<category><![CDATA[FX 2.0]]></category>

		<guid isPermaLink="false">http://www.biglionmusic.com/?p=582</guid>
		<description><![CDATA[The full-quality mp3 renderings, recorded straight from impulse tracker, exactly as they should sound. This is the entire package in a zipfile, it&#8217;s 20 mb but I think you will be happy with them and keep them for some time!
]]></description>
			<content:encoded><![CDATA[<p>The full-quality mp3 renderings, recorded straight from impulse tracker, exactly as they should sound. This is the entire package in a zipfile, it&#8217;s 20 mb but I think you will be happy with them and keep them for some time!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>FX 2.0 &#8211; Option</title>
		<link>http://www.biglionmusic.com/music/chiptunes/fx/fx2/option</link>
		<comments>http://www.biglionmusic.com/music/chiptunes/fx/fx2/option#comments</comments>
		<pubDate>Mon, 26 Aug 2002 08:00:00 +0000</pubDate>
		<dc:creator>virt</dc:creator>
				<category><![CDATA[FX 2.0]]></category>

		<guid isPermaLink="false">http://www.biglionmusic.com/?p=581</guid>
		<description><![CDATA[(gradius 2) traditional konami &#8220;shooter music&#8221; &#8211; a genre that is completely exlusive to games, and immediately recognizable.
]]></description>
			<content:encoded><![CDATA[<p>(gradius 2) traditional konami &#8220;shooter music&#8221; &#8211; a genre that is completely exlusive to games, and immediately recognizable.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>FX 2.0 &#8211; Pizza Time!</title>
		<link>http://www.biglionmusic.com/music/chiptunes/fx/fx2/pizza-time</link>
		<comments>http://www.biglionmusic.com/music/chiptunes/fx/fx2/pizza-time#comments</comments>
		<pubDate>Mon, 26 Aug 2002 08:00:00 +0000</pubDate>
		<dc:creator>virt</dc:creator>
				<category><![CDATA[FX 2.0]]></category>

		<guid isPermaLink="false">http://www.biglionmusic.com/?p=580</guid>
		<description><![CDATA[(tmnt 1) starts out with my version of overworld music, then sort of goes off on a huge tangent and skips to later in the game, and inside later buildings, then bosses and stuff. Gets really progressive-wank later on.
]]></description>
			<content:encoded><![CDATA[<p>(tmnt 1) starts out with my version of overworld music, then sort of goes off on a huge tangent and skips to later in the game, and inside later buildings, then bosses and stuff. Gets really progressive-wank later on.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>FX 2.0 &#8211; Shell Shock</title>
		<link>http://www.biglionmusic.com/music/chiptunes/fx/fx2/shell-shock</link>
		<comments>http://www.biglionmusic.com/music/chiptunes/fx/fx2/shell-shock#comments</comments>
		<pubDate>Mon, 26 Aug 2002 08:00:00 +0000</pubDate>
		<dc:creator>virt</dc:creator>
				<category><![CDATA[FX 2.0]]></category>

		<guid isPermaLink="false">http://www.biglionmusic.com/?p=579</guid>
		<description><![CDATA[(tmnt 3) tmnt3 is my favorite NES soundtrack of all time, and this is my attempt to pay homage to it. I love the &#8220;hey!&#8221; sample so, so much.
]]></description>
			<content:encoded><![CDATA[<p>(tmnt 3) tmnt3 is my favorite NES soundtrack of all time, and this is my attempt to pay homage to it. I love the &#8220;hey!&#8221; sample so, so much.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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